Credits

’64 Ways of Being brings together public art, live art and game design to create a platform for experiences that re-imagine Melbourne’s identity through its cultural, social and urban diversity.

I want people to experience Melbourne as a playable city that they can discover using augmented reality, to connect its locations with their own lived experience, but also to explore the possibilities for multiple ways of being’.

Troy Innocent

64 Ways of Being is made by a collective who develop urban play encounters connecting people and place through lived experience.

Blending public art, live art and game design our collaboration brings together artist gamemaker Dr Troy Innocent, live arts group one step at a time like this, and game developer Millipede working within Playable City Melbourne.

Made in Melbourne by Troy Innocent, one step at a time like this and Millipede.