Ways of being describe how we relate to the world. They are about how we connect with different places and the feelings we identify with those experiences.
64 Ways of Being gameplay shifts between walking and listening – and experiencing bespoke augmented reality encounters within a particular time and place.
In the game, the city is remapped with words from Melbourne’s many languages – words that describe place, play, a mood or way of being in the world.
It’s like an art game combined with a walking simulator, except that you’re actually in your own body. You’re not controlling an avatar on a screen. You are your own avatar in the game.
The game brings together people and place as they engage in a conversation with the city – by following characters, activating architecture, discovering hidden worlds, playing with strangers, and talking with objects like trees and rivers.